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Wight

From HorizonXI Wiki
Wight
Wight
Job: Black Mage or Warrior
Family: Skeletons
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Earth
Weak against: Resistance vs. Light Resistance vs. Fire Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Resistant to: Resistance vs. Ice Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame Resistance vs. Dark Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Spawn Location


Zone Level Drops Steal Spawns Notes
Batallia Downs 26 - 36 20 A, H, HP
??? HP
Rolanberry Fields 26 - 36 9 A, H, HP
??? HP
Sauromugue Champaign 26 - 36 18 A, H, HP
??? HP
Qufim Island 28 - 30 14 A, H, HP
??? HP
Carpenters' Landing 28 - 33 1 A, H, HP
??? HP
Gusgen Mines 30 - 33 31 A, H, HP
??? HP
Maze of Shakhrami 32 - 35 18 A, H, HP
??? HP
Periqia Wake the Puppet 66 A, H, HP
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes