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Manaburn Camps

From HorizonXI Wiki
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This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

We're using this page as a trial for an "Editing Event". Over on the discord we've highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we're looking for any and all information in regards to era+ manaburn camps.

  • What are the mechanics of them?

-> They have normal mechanics for mobs of their type.

  • We understand mobs "raise their defense" but further information is needed.
  • Is there a way to dispell this effect?

-> The effect is dispelled once a successful skillchain is performed on the mob.

Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord here.





+++ SKILLCHAINS +++


Party Sync Highest -ga SMN #1 Blood Pact SMN #2 Blood Pact Skillchain Magic Burst Priority Typical Targets Notes
12–16 — Ramuh Shock Strike Ifrit Punch Fusion Fire Eikon Worm First Magic Burst camp.
17–20 — Titan Rock Throw Leviathan Barracuda Dive Distortion Blizzard → Water Island Goop Distortion favors Ice/Water.
23–25 — Ifrit Punch Ramuh Shock Strike Fragmentation Thunder → Aeroga Hexed Weapon Fragmentation favors Lightning/Wind.
25–28 — Leviathan Barracuda Dive Titan Rock Throw Distortion Blizzard → Waterga Muddy Slime
29–32 — Ramuh Shock Strike Ifrit Punch Fusion Firega → Fire Flying Beetle
31–34 — Titan Rock Throw Leviathan Barracuda Dive Gravitation Stone II → Drain Sand Worm Gravitation favors Earth/Dark.
33–37 — Ramuh Shock Strike Ifrit Punch Fusion Firega → Fire Shell Grub
34–39 — Titan Rock Throw Leviathan Barracuda Dive Distortion Blizzaga → Water 2 Downslime
36–40 Thundaga Ifrit Punch Ramuh Shock Strike Fragmentation Thundaga → Thunder Jungle Crawler
39–42 Thundaga Shiva Axe Kick Ramuh Shock Strike Impaction Thundaga → Thunder Glacier Crab
42–46 Waterga II Shiva Axe Kick Ramuh Shock Strike Impaction Thundaga → Thunder Jungle Crab
44–47 Waterga II Shiva Axe Kick Ramuh Shock Strike Impaction Thunder II → Thundaga Bloody Beetle
47–50 Stonega II Ramuh Shock Strike Ifrit Punch Fusion Flare → Fire III → Firaga II Desert Gazer
49–54 Waterga II Leviathan Barracuda Dive Titan Rock Throw Distortion Freeze → Flood → Blizzard III Mud Crab
50–53 Stonega II Titan Rock Throw Leviathan Barracuda Dive Gravitation Quake → Stone III → Drain Desert Worm
51–56 Stonega II Titan Rock Throw Leviathan Barracuda Dive Gravitation Quake → Stone IV → Drain Muddyeyes
53–56 Waterga II Leviathan Barracuda Dive Titan Rock Throw Distortion Freeze → Flood → Blizzard III Desert Slime
57–62 Blizzaga II Leviathan Barracuda Dive Titan Rock Throw Distortion Freeze → Freeze II → Blizzard IV Glacier Crab
65–68 Firaga II TBD TBD TBD TBD TBD Flare → Freeze → Burst Meadow Buffalo
64–75 Thundaga II TBD TBD TBD TBD TBD Burst → Freeze → Flare Coastal Slime
64–75 Thundaga II TBD TBD TBD TBD TBD Burst → Thunder IV → Tornado Ice Crab
66–75 Thundaga II TBD TBD TBD TBD TBD Burst → Freeze → Flare Icefallo

+++ CAMPS +++

Party Sync Target Mob Mob Level Zone <pos> Notes
12–16 Eikon Worm 19–23 La Theine Plateau (G-6) First Magic Burst camp.
17–20 Island Goop 26–28 Qufim Island (F-5) First Qufim Magic Burst camp.
20–25 Clipper / Greater Pugil 27–31 Qufim Island (G-6)/(H-6) Bridge camp before custom monsters.
23–25 Cliff Worm / Hexed Weapon 30–33 Qufim Island (G-8) Custom Magic Burst monsters.
25–28 Muddy Slime 34–36 Eastern Altepa Desert (J-9) First Altepa camp.
29–32 Flying Beetle 35–37 Sauromugue Champaign (J-9) Does not link.
29–32 Shell Grub 38–41 Rolanberry Fields (E-9) Custom Magic Burst monster.
31–34 Sand Worm 36–39 Eastern Altepa Desert (F-6) Excellent MB target.
31–33 Boreal Worm 39–42 Beaucedine Glacier (J-9) Good EXP.
33–36 Winter Slime 39–41 Beaucedine Glacier (G-10) Alternate camp.
33–37 Young Uragnite 36–42 Sauromugue Champaign (K-5) High HP target.
33–37 Snofallo 43–45 Beaucedine Glacier (H-7)/(I-7) Custom Magic Burst monster.
34–39 Downslime 41–44 Batallia Downs (I-10)/(J-10) Custom Magic Burst monster.
36–40 Jungle Crawler 44–48 Yuhtunga Jungle (H-10) Excellent density.
39–41 Glacier Crab 47–50 Beaucedine Glacier (J-8)
39–42 Rancideyes 48–51 Batallia Downs (H-5) Casters. Suggest skipping.
42–46 Jungle Crab 51–53 Yhoator Jungle (I-11) May be bumpy at 42.
44–47 Bloody Beetle 53–56 Western Altepa Desert (E-11) Suggest staying til 49.
47–50 Desert Gazer 56–59 Western Altepa Desert (E-9) Casters. Suggest skipping.
49–54 Mud Crab 59–62 Eastern Altepa Desert (F-9) Excellent bridge to 60.
50–53 Desert Worm 59–61 Western Altepa Desert (F-7) Alternate camp.
51–56 Muddyeyes 62–66 Eastern Altepa Desert (I-10) Good follow-up camp.
53–56 Desert Slime 61–64 Western Altepa Desert (H-10) High HP target.
57–62 Glacier Crab 69–72 Beaucedine Glacier (J-9) High-level Glacier camp.
65–68 Meadow Buffalo 75–78 Lufaise Meadows (K-9) Pre-merit bridge.
64–75 Coastal Slime 78–81 Misareaux Coast (G-8) Merit camp.
64–75 Ice Crab 75-77 Xarcabard (I-9) Merit camp.
66–75 Icefallo 81-82 Xarcabard