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Cerberus

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Cerberus
Cerberus
Job: Warrior/Warrior
Family: Cerberuses
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against:
Resistant to: Fire Fire Ice Ice Dark DarkVerification Needed
Immune to: Gravity
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Timed
Title Obtained: Cerberus Muzzler
EXP Party Type: Verification Needed
Spawn Location


Zone Level Drops Steal Spawns Notes
Mount Zhayolm 85

-

1 A, T(H)Verification Needed
~50,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • The first window opens 48 hours after Time of Death.
    • Windows are every 6 hours (360 minutes) after that, five in total, and the fifth window is a forced pop.
    • This places the spawn between 48 and 72 hours after Time of Death.
  • Rages one hour after being claimed.
  • Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.

Notes

  • Spawns at one of three locations in Mount Zhayolm:
    • Behind the Gates of Halvung at (I-8), opened with a Cast Metal Plate. This is the only spawn point present in era data.
    • South, at the edge of (I-10) and (J-10).
    • North-west, on the island at (C-6) and (D-6).
  • Aggressive and does not link. Detects by True Sound.Verification Needed
  • Casts no spells. All of its damage comes from melee and TP moves.
  • Melee hits observed up to 450 damage, and it swings fast due to low delay.
  • Possesses a slight Auto-Regen.
  • Treasure Hunter improves the Algol rate considerably, from 24% to 48% at TH1 and around 64% at TH4.
  • Gravity is completely resisted.
  • Highly resistant to enfeebling magic. Paralyze, Slow, Blind and Poison land only occasionally, and Absorb spells are resisted. Bard songs land far more reliably.
  • Flash and Stun both land readily. All TP moves can be stunned, and it does not build resistance to Stun the way most HNMs do.Verification Needed
  • The Blaze Spikes from Magma Hoplon can be removed with Magic Finale, Dispel, Fenrir's Lunar Roar or Aura Steal.
  • Gates of Hades has a 20 yalm radius and damages everyone inside it regardless of alliance. Players with no claim on Cerberus standing nearby will be hit. Fire resistance and magic defence both reduce it substantially.
  • Gates of Hades has a longer wind-up than its other moves and can be stunned reliably, but it can use a second one immediately after the first is stunned. Three or more dedicated stunners is the usual recommendation.
  • A fire resistance set is strongly recommended for the tank and anyone staying in melee range, as Gates of Hades cannot be avoided from there.
  • Should be tanked from the front, as Scorching Lash is a rear cone and can kill a tank with shadows down.
  • Uses the attacks:
Lava Spit --- AoE Fire damage. 10 yalm radius.
Sulfurous Breath --- Frontal cone Fire damage, 7 yalms. Can be absorbed by 1 to 3 shadows.
Scorching Lash --- Powerful rear cone attack, 20 yalms. Only used when hate is pulled from behind.
Ululation --- AoE Paralyze. 20 yalm radius.
Magma Hoplon --- Self-targeted. Grants Cerberus Stoneskin (~1000 damage) plus a potent Blaze Spikes effect. Both can be removed.
Gates of Hades --- Exceptionally powerful AoE Fire damage with a strong Burn effect (40 HP/tick). 20 yalm radius. Only used at 25% HP and below.